RAF vs Luftwaffe

Command the airforce in the historical Battle of Britain.

The operational loop

Contact. Decision. Consequence.

You do not steer every aircraft. You command the system that discovers a threat, prepares a response, sends people into the air, and absorbs the result.

  1. 01

    Detection

    Radar and observers report uncertain contacts. Weather, range, and incomplete information shape what you know.

    Contact · confidence · track
  2. 02

    Planning

    Classify the raid, weigh the risk, and assign available forces without stripping another sector bare.

    Priority · force · timing
  3. 03

    Mission

    Squadrons launch into a changing situation. Basing, readiness, routes, and opposition decide what reaches the target.

    Launch · intercept · effect
  4. 04

    Consequence

    Losses, damage, fatigue, and campaign effects return to the system. Tomorrow begins with what remains.

    Loss · repair · replacement

Build your air power.

Airframes, engines, radios, sights, and protection systems all belong to the same force-building problem. Explore the launch air forces down to their equipment.

Open the air-force dossiers
Spitfire Mk I game artwork
Airframe Spitfire Mk I
Rolls-Royce Merlin engine game artwork
Powerplant Rolls-Royce Merlin
FuG 7 radio equipment game artwork
System FuG 7 radio
Messerschmitt Bf 109 E-4 game artwork
Airframe Bf 109 E-4

Air power is a flow

A sortie starts long before take-off.

Research choices change what can be built. Production fills units. Serviceability and crews determine what can fly. Missions create losses that must be repaired or replaced.

Research Production Serviceability Crews Missions Losses & replacement

Research / Production

Choose the force you will have—not the one you wish you had.

Historical defaults provide a grounded starting point. Manual control lets you own the priorities and accept their downstream cost.

  • Research priorities and programme timing
  • Production allocation and delivery
  • Aircraft, engines, weapons, and supporting capability
Air War Sonar research programmes and aircraft dossier screen
Research programmes connect technical choices to the force available later.

Production / Readiness

From factory to flight.

Ownership alone is not readiness. Aircraft must be delivered, based, serviced, crewed, and matched to missions.

  • Production lines and output
  • Serviceable aircraft and unit strength
  • Airfields, maintenance, crews, and operational reach
Air War Sonar production controls over a strategic map
Production is visible in the same strategic context as bases and operations.

Missions / Effects

Support a wider war you do not directly control.

Armies and fleets act autonomously and request air support. You decide how scarce air power answers those requests while defending your own objectives.

  • Mission planning and force assignment
  • Weather, radar, range, and operational constraints
  • Explainable losses and campaign effects
Air War Sonar mission planning screen over southern England and the Channel
Mission planning brings force, route, timing, and purpose together.

Playable launch campaign

Battle of Britain.
Two commands. No scripted result.

Take command of the RAF or Luftwaffe from 10 July to 31 October 1940. Historical defaults establish a credible starting state; manual decisions determine what follows.

Time
Real-time with pause
Commands
RAF and Luftwaffe
World
Real locations, weather, radar, industry, and airfields
Outcomes
Dynamic and explainable
Air War Sonar Battle of Britain campaign selection screen
Historical campaign setup with RAF and Luftwaffe command choices.

Historical credibility

Grounded enough to inspect.
Open enough to change.

Sourced inputs

Aircraft, locations, units, and historical starting conditions are built from documented data.

Explainable outcomes

The result follows from visible objects, constraints, and decisions rather than hidden narrative scripting.

Player-owned decisions

Historical presets remain a default, not a rail. Manual control makes the consequences yours.

Gameplay & captures

See the command system at work.

The gameplay trailer is in preparation. The captures below are taken from the current game.

Mission planning gameplay capture used as the trailer poster

Awaiting orders

The Steam page is not public yet.

AirWarSonar.com will link directly to the verified page when it is ready. No guessed URL. No invented date.

Steam page coming soon Open the press page